Thoughts and Ideas

So, hey.

I have a blog and stuff.

It’s been three years since I touched this page, and I can’t think of a better time to get going again.  I was endlessly obsessed with World of Warcraft and Lord of the Rings Online crafting back in the day, but my focus has shifted strongly to Minecraft.  More specifically, Minecraft Mods.

Now that any odd followers I may have had left here are up to date, here’s my current dilemma – I feel like I need to plan more for my builds.  This leads to me daydreaming, and often thinking up entirely new builds without making any progress on the build I was meaning to work on!  I’m then left with too many good ideas, and not nearly enough of them   get developed.

What’s on my plate now?  The following:

– Conquering GregTech:  The concept behind this project is to learn the mod of GregTech in general, and to have a general feeling of mastery over it.  What does that mean exactly? Well… that needs to be developed.  I have a feeling it will come with knowing the mod well enough to set out goals in sequence, and feel like I can set out those goals efficiently on a new world.

– Bees and Doom:  The idea behind this build would be to have an entire self-sustaining base dedicated to bees and their products.  For extra challenge, this could be built in the GregTech world above, and be a boon to production.  I have a vision for this base, a wall encircling many towers that would house alvearies, open to the sky.  Bees would produce fuel, or the fuel of choice, and there would also be farms for various required materials.

– The House:  Those who follow my livestream have probably notice I tend to build the same house over and over again, occasionaly shifting the design as it fails to meet my needs.  The same sorts of aesthetic notes remain, though, as well as a general modular structure.  I’d love to someday design a house – or house system – that fits all my needs.

– The Mod:  Wait… Morvy doesn’t make mods!  No, but I’d like to.  I actually have an idea brewing, that’s been rattling around in my head for quite some time.  I’m trying to take some time and educate myself, prepare myself for making this a reality.  But it’s a long way off, yet.

So, what about you guys?  What do you think about?  What directions should this develop?  I’m all ears.



While there are several definitions of the word efficiency, here is the one that I am concerned with:

2.   Accomplishment of or ability to accomplish a job with a minimum expenditure of time and effort.

To put it in more lay-man’s terms, to do something efficiently is to do it correctly, quickly and easily.  Why did I add correctly in there?  Because it’s not efficient if you screw it up and have to go back to do it again.  Luckily, that will be less of a concern where applied to my WoW crafting experiment – you can’t fail a crafting recipe.  Simply by choosing the most efficient path to level you’ll handle the correctly element of its definition.

So, what makes crafting quicker and easier?  Assuming a world where gold was  not an issue – the Auction House has the potential to make it very quick and easy.  And very expensive.  That automatically bars my characters from using the Auction House because they simply will not have the resources in the beginning to utilize it.

Some people may say, “Well, just sell some resources on the AH to make money!”  While it seems like a good suggestion on the surface, it really makes no sense for a single character starting from scratch on a new server.  You mean, I should sell a stack of resources that I need to progress in order to buy the exact same resources that I just sold?  The only way that would be efficient at all is if I managed to sell my resources at a disgustingly higher price than the rest of the market.  That’s just not going to happen, really – unless you happen to be slicker than snake spit.  Selling resources on the AH will be a useful tool – but not until AFTER I’m past the need for those resources.

Another way efficiency creeps into crafting is in selecting which recipes to skill up on.  There’s the obvious component of wanting to skill up on every single combine, and also the question of ease of obtaining the required materials.  There  may be a recipe that could give you 25-30 points before it goes yellow, and therefore unreliable, but if it requires 5 Frost Lotus for every combine, is it really worth it?

So, there is my somewhat jumbled thoughts on efficiency.  Next time, Profitability.

A Few Basic Rules

I’ve often referred to my project in self-sufficient crafting as an experiment.  Well, it’s time to start actually treating it like one.  I’ve kind of started feeling like I’ve put the cart before the horse in my excitement to get this going, and I haven’t thought it through well enough.  High School science classes – it’s time to use what I learned from you!  Every experiment needs three things – a theory behind it, defined parameters, and controls.  The only thing I’ve really got down concretely yet are the parameters, and those are conveniently provided by Blizzard.  Crafting in World of Warcraft is, for the most part, its own self-contained little beast with clearly defined boundaries.  While it’s applications are integrated greatly into many aspects of the game, you don’t craft by going to the pvp arenas.

Right now, controls are right out.  I don’t have any, really.  I’ll need to focus in the days to come on what my controls are going to be.  That will mean identifying every variable out there and figuring out ways to control them individually.  But before I can even start to identify the variables, I need to work on my theory.

My theory at this point is a little wide and vague.  Namely, that there is a single way to level all professions efficiently and profitably to a level of self-sufficiency.  There are three words in that sentence that need definition.  Efficiently, Profitably, and Self-sufficiency.  I know what those words mean according to a dictionary.  I know I have a general sense of what those words mean to me in this context.  I’m sure you have a general idea of what they mean to you in this context, too.  And I’d put money down that they don’t match exactly.

In the next few days, once I’ve had the chance to find out the words I want to use, I’ll go about defining them from my perspective so you’ll know where I’m coming from down the road. As well as I write (as some people tell me), finding the words to convey meaning like this isn’t easy for me.  Give me some time and let me know if I’ve failed to get the message across.

A Confession

My name is Morvelaira, and I’m a gamedulterer.  Thank you to the roughly twenty of you who’ve been checking this blog regularly through the holidays – between them and my little secret, I’ve not been updating the last several days.  What is gamedultry, you ask?  Well, it’s cheating on your game of choice with another game.  Specifically, the siren call of Lord of the Rings Online caught me in its grasp for a little while.  But don’t worry, I’ve not forgotten my little experiment in WoW.  I’ve still been thinking about it a lot, and once I organize those thoughts and put them into a format you can read, you’ll know about them as well.

Progress Report

Okay, so it doesn’t sound too impressive, but I’ve leveled Morvelaira up to level 10, and she’s nearly ready to bump her skill up all the way to 150.  The only thing I’m waiting on it to see how much of a buffer I can make of collected herbs before I take the plunge and look at the AH for the first time.  I’m not saying I’m going to buy anything necessarily – just look.  If I can get anything close to the prices I’m looking for  (minimum suggested bid) I’m going to go ahead and buy for now.  I’m not expecting to see those prices, though.

Also of note – I’ve decided to level all the skills up mostly at the same time.  I’m going to impose a forced stagger, though, much like Blizzard has done with Icecrown Citadel.  The stagger will mainly be dependent on when I have the time to reasearch a given profession.  I like to have my game plan laid out before I do too much.  I’m eyeballing a Rogue with Leatherworking/Skinning next.

Where to Find Me

I’ve gotten at least one foot out of the planning stages and into action!  Slow, slow action!

If you’d like to follow my journey in person, you may find me Horde side on the Nordrassil server.  I’ll be starting off with a priest named – what else, Morvelaira.

Oh – yes, I said priest.  As if you people didn’t already understand that I’m a masochist.

Alternate Alchemy Scheme

I’ve been reminded by the lovely and talented Mr. Morvy that most crafting recipes will continue to consistently give you skill points for the first five points after it turns yellow.  While I’ll agree it’s true dead on with old world, and even BC recipes, I’ve had mixed success with Northrend recipes.  I’ve decided to take the assumption and see where it leads me.  Here’s the newly crunched data.

One major note is I had to do a little fudging around 400 skill – I made the (quite possibly untrue) assumption that the first recipe you’d receive from Northrend Alchemy Research will be the Mad Alchemist’s Potion.  Since these numbers will be a bit shady, I didn’t think it would matter much.  Using recipes as soon as they’re available through the first five points of yellow, these seem to be the logical recipes to use: Minor Healing Potion, Swiftness Potion, Elixir of Wisdom, Strong Troll’s Blood Potion, Greater Healing Potion, Elixir of Fortitude, Catseye Elixir, Transmute: Iron to Gold, Elixir of Giants, Elixir of Superior Defense, Purification Potion, Elixir of Major Strength, Super Healing Potion, Elixir of Major Defense, Spellpower Elixir, Potion of Nightmares, Elixir of Mighty Fortitude, Northrend Alchemy Research, Crazy Alchemist’s Potion, Trasmute: Titanium, Flask of the North, Flask of Endless Rage.

Parsing out the materials we wind up with:

59 Peacebloom

59 Silverleaf

35 Swiftthistle

155 Briarthorn

30 Mageroyal

60 Bruiseweed

25 Liferoot

25 Kingsblood

20 Wild Steelbloom

45 Goldthorn

25 Fadeleaf

20 Iron Bar

40 Sungrass

20 Gromsblood

80 Stonescale Eel

40 Icecap

40 Plaguebloom

20 Mountain SIlversage

40 Felweed

40 Netherbloom

60 Ancient Lichen

20 Terocone

143 Goldclover

25 Tiger Lily

24 Talandra’s Rose

10 Adder’s Tounge

40 Saronite Bar

85 Frost Lotus

35 Lichbloom

124 Empty Vial

130 Leaded Vial

60 Crystal Vial

123 Imbued Vial

29 Enchanted Vial

Converted to silvers and coppers, that’s 80 gold, 57 silver for vials, and 251 gold 91 silver, and 81 copper for the remaining ingredients.  That’s a grand total of 332 gold, 48 silver and 81 copper.  That’s about an extra 30 gold than yesterday’s model, and this doesn’t even account for the times that will occur where you don’t get a point in the yellow phase.  I had thought that riding recipes out longer would lead to the greater use of less expensive materials, but it looks like that was wrong.  I’ll stick to the orange onlys.

Now that I have a path settled upon, it’s time to settle on a server.  I’ll report where I’ve wound up next time!