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Thoughts and Ideas

So, hey.

I have a blog and stuff.

It’s been three years since I touched this page, and I can’t think of a better time to get going again.  I was endlessly obsessed with World of Warcraft and Lord of the Rings Online crafting back in the day, but my focus has shifted strongly to Minecraft.  More specifically, Minecraft Mods.

Now that any odd followers I may have had left here are up to date, here’s my current dilemma – I feel like I need to plan more for my builds.  This leads to me daydreaming, and often thinking up entirely new builds without making any progress on the build I was meaning to work on!  I’m then left with too many good ideas, and not nearly enough of them   get developed.

What’s on my plate now?  The following:

– Conquering GregTech:  The concept behind this project is to learn the mod of GregTech in general, and to have a general feeling of mastery over it.  What does that mean exactly? Well… that needs to be developed.  I have a feeling it will come with knowing the mod well enough to set out goals in sequence, and feel like I can set out those goals efficiently on a new world.

– Bees and Doom:  The idea behind this build would be to have an entire self-sustaining base dedicated to bees and their products.  For extra challenge, this could be built in the GregTech world above, and be a boon to production.  I have a vision for this base, a wall encircling many towers that would house alvearies, open to the sky.  Bees would produce fuel, or the fuel of choice, and there would also be farms for various required materials.

– The House:  Those who follow my livestream have probably notice I tend to build the same house over and over again, occasionaly shifting the design as it fails to meet my needs.  The same sorts of aesthetic notes remain, though, as well as a general modular structure.  I’d love to someday design a house – or house system – that fits all my needs.

– The Mod:  Wait… Morvy doesn’t make mods!  No, but I’d like to.  I actually have an idea brewing, that’s been rattling around in my head for quite some time.  I’m trying to take some time and educate myself, prepare myself for making this a reality.  But it’s a long way off, yet.

So, what about you guys?  What do you think about?  What directions should this develop?  I’m all ears.

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Efficiency

While there are several definitions of the word efficiency, here is the one that I am concerned with:

2.   Accomplishment of or ability to accomplish a job with a minimum expenditure of time and effort.

To put it in more lay-man’s terms, to do something efficiently is to do it correctly, quickly and easily.  Why did I add correctly in there?  Because it’s not efficient if you screw it up and have to go back to do it again.  Luckily, that will be less of a concern where applied to my WoW crafting experiment – you can’t fail a crafting recipe.  Simply by choosing the most efficient path to level you’ll handle the correctly element of its definition.

So, what makes crafting quicker and easier?  Assuming a world where gold was  not an issue – the Auction House has the potential to make it very quick and easy.  And very expensive.  That automatically bars my characters from using the Auction House because they simply will not have the resources in the beginning to utilize it.

Some people may say, “Well, just sell some resources on the AH to make money!”  While it seems like a good suggestion on the surface, it really makes no sense for a single character starting from scratch on a new server.  You mean, I should sell a stack of resources that I need to progress in order to buy the exact same resources that I just sold?  The only way that would be efficient at all is if I managed to sell my resources at a disgustingly higher price than the rest of the market.  That’s just not going to happen, really – unless you happen to be slicker than snake spit.  Selling resources on the AH will be a useful tool – but not until AFTER I’m past the need for those resources.

Another way efficiency creeps into crafting is in selecting which recipes to skill up on.  There’s the obvious component of wanting to skill up on every single combine, and also the question of ease of obtaining the required materials.  There  may be a recipe that could give you 25-30 points before it goes yellow, and therefore unreliable, but if it requires 5 Frost Lotus for every combine, is it really worth it?

So, there is my somewhat jumbled thoughts on efficiency.  Next time, Profitability.

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A Confession

My name is Morvelaira, and I’m a gamedulterer.  Thank you to the roughly twenty of you who’ve been checking this blog regularly through the holidays – between them and my little secret, I’ve not been updating the last several days.  What is gamedultry, you ask?  Well, it’s cheating on your game of choice with another game.  Specifically, the siren call of Lord of the Rings Online caught me in its grasp for a little while.  But don’t worry, I’ve not forgotten my little experiment in WoW.  I’ve still been thinking about it a lot, and once I organize those thoughts and put them into a format you can read, you’ll know about them as well.

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Warhammer WAAAAGHH

So, RadarX convinced me to pick up Warhammer and grab one of the open beta keys that are being flung everywhere thoughout the internet right now.  In addition to actually playing the game, I told him I’d help him figure out crafting for the WAR page at Ten Ton Hammer (shameless plug!)

OMG

Who the hell thought this system up?  No recipes?  I can’t even find information on where to start with Apothecary!  Sounds like even the closed beta testers are clueless.  I mean – just… OMG.

What did I get myself in to?

(Darn you Radar! And your little Witch Hunting Puritan Hat!)

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Sorry for the Delay…

Yep, I was doing good writing regularly for about a week there – and then I blew it.  Darn you for coming back and wowing the crowds Coyote! Then I would have had – erm, ecouragement from our mutual fans to keep going.  But I still owe an apology and explanation anyways.

Well, in the past week a lot of things have happened.  I’ve had my birthday (woohoo mid-twenties!).  I went to PAX (all bow down to the pipboy handpuppet! He will murder you in your sleep with cuteness!)  And, most importantly, Mr. Morvy has proposed, so by this time next year, I should finally make that switch from Ms. Morvy to Mrs. Morvy. (squee! *happy!*)  So, with the very beginnings of wedding planning happening, with a rather clueless bride (hey, I’m a gamer – not a overly girly-girl) you can imagine, I’ve been busy!

Oh, and Camgini on Cairne server did hit 55 and get access to the Firey enchant (helloooo money!).  She’s the only character that’s been more than looked at this week though.  More gaming this week, I promise!

-M(r)s. Morvy

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For the Horde!

This spot reserved until I can get the damned Blood Elf past the DK starting area.  Then I’ll tell you stuff.

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Okay, I have to admit, if Blizzard was going for realism as they did the art for Borean Tundra (the other starting zone in Northrend) they probably hit the mark right on.  It’s flat, it’s grey of varying shades, and it’s boring.  I admit I haven’t explored it as thoroughly as I have Howling Fjord yet, but I’m already hoping its a smaller zone geography wise.  Riding through 2 levels worth of content in that zone would make me fall asleep!

It does have it’s interesting effects though.  For example, if you go to the Ripfang Strand, just west of Valiance Keep on the southern coast, you’ll be surrounded by a mist effect.  Your vision will narrow and you’ll only be able to see players and mobs that are within the mist.  Vice versa, if you’re not in the mist, you won’t be able to see players or mobs in the mist (even though from that perspective you can’t see the mist).

I won’t say that it doesn’t have its share of interesting quests, but I haven’t found them yet, and I’m past the initial quest hub.  Howling Fjord had the slightly different type quests at the first quest hub, so there’s another point to Howling Fjord.  Of course… Borean Tundra doesn’t have such steep slopes to fall off of at every odd turn.  Hmm…

Next time:  We’ll see if I have enough time to check out the Horde side of life!

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