Initial Alchemy Data

Looking through the Alchemy recipe data, I’ve managed to compile a list of what would be needed in order to level Alchemy from 1 to 450.  This model uses only recipes that are orange, guaranteeing me a point each combine, and the order of the recipes was determined by going down the list and picking the first one that became available where the last one left off.  If there was a choice of which recipe I picked, I err’d towards recipes learned from a trainer first, then towards recipes that seemed less complicated to make.

The recipes are:  Minor Healing Potion, Lesser Healing Potion, Elixir of Wisdom, Lesser Mana Potion, Fire Oil, Free Action Potion, Elixir of Fortitude, Elixir of Greater Defense, Superior Healing Potion, Elixir of Detect Undead, Ghost Dye, Superior Mana Potion, Major Healing Potion, Greater Shadow Protection Potion, Elixir of Major Strength, Mad Alchemist’s Potion, Fel Strength Elixir, Major Dreamless Sleep Potion, Spellpower Elixir, Pygmy Oil, Potion of Nightmares, Elixir of Mighty Strength, Elixir of Mighty Fortitude, Indestructible Potion, Transmute: Titanium, Transmute: Earthsiege Diamond, Flask of Endless Rage.

The materials required to make all of this are:

54 Peacebloom

54 Silverleaf

95 Briarthorn

55 Mageroyal

50 Stranglekelp

10 Firefin Snapper

100 Oily Blackmouth

40 Wild Steelbloom

40 Goldthorn

45 Sungrass

15 Khadgar’s Whisker

15 Arthas’ Tears

30 Ghost Mushroom

30 Blindweed

30 Golden Sansam

30 Mountain Silversage

60 Fadeleaf

60 Grave Moss

15 Dreamfoil

15 Felweed

30 Ragveil

15 Terocone

45 Nightmare Vine

15 Dreaming Glory

90 Goldclover

20 Tiger Lily

5 Pygmy Suckerfish

10 Talandra’s Rose

40 Icethorn

80 Saronite Bar

10 Dark Jade

10 Huge Citrine

10 Eternal Fire

105 Lichbloom

15 Frost Lotus

110 Empty Vial

80 Leaded Vial

105 Crystal Vial

90 Imbued Vial

15 Enchanted Vial

15 Purple Dye

Wow, what a list!  All of the vendor-bought materials at the end there will run you a measly 57 gold, 55 silver and 15 copper.  I have a level 20 who routinely holds a purse of twice that just from selling herbs and bags.

Aside from the gems and Saronite Bars towards the end there, you should be able to gather everything else on that list making leveling Alchemy cost essentially as inexpensive as buying vials.  However, everyone will break at some point and buy an ingredient on the AH.  Since every server is different, it’s impossible for me to determine how much herbs will cost me when I haven’t even chosen a server to experiment on yet.  So I calculated what the costs would be going by the minimum suggested bid that the AH makes.  While this is an unlikely price to obtain, it’s theoretically the least expensive.  Using that assumption the remaining items on this list would cost 251 gold, 40 silver, 30 copper.  A surprisingly small amount, over half of which (150g) is for the Saronite Bars.  This of course is an unlikely price to get all the way through – but rather is the minimum you should be looking at.

Added together, the total price becomes 308 gold 95 silver and 46 copper.  Not too shabby when you can max a craft skill for just a bit more money than it takes to learn flying.  Less than a third of cold-weather flying to boot!  More analysis needs to be done of course, but this is a good start, yes?


I’m rather excited about this project I’ve lined out for myself.  As such, I’ve been telling all my friends about it and getting their opinions on things.  While several worth considering and exploring have been raised, the one that I’ve been struggling with the most doesn’t actually involve the skilling up process at all.  Rather, it’s more aimed at preparation and groundwork for the grand project – once I actually get it going in game.

The suggestion is this:  Once my first character that I’ll be working with has been created, make a Death Knight, get through the starting quests, sell everything they’ve managed to collect (including initial equipment where possible) and sent it to the lowbie.  I won’t lie – I’ve done this before (sometimes in rapid succession) when I was really strapped for cash but low on time.  But what I’ve been struggling with is in a quest for self-sufficiency, is this cheating?  Technically it’s all my actions, but at the same time it’s an influx of money from a character that won’t be part of the final set.

I think I’ll lean towards ignoring this suggestion for my experiment.  Unless, of course, storage becomes a much larger issue much earlier than I anticipate it to.  Besides, after running the Death Knight starting area as many times as I have, I’m actually kind of getting sick of it.  It’s too linear to fit in with the rest of the game.  While that’s what made it great to start with, it’s also what makes it a jarring juxtaposition once the awe-value has been worn away.

Where to Start.

So, the question has been raised: What is the most efficient and profitable way to become self-sufficient in World of Warcraft crafting?  (Self-sufficient, in this case, meaning having all professions maxed on one server.)  This is a question to which there is no surefire answer, and one that will have many short, sometimes overly simplistic answers hurled at it that may or may not be true.  Before I can go and answer this question for myself, I need to pick a point at which to begin.  A journey of a thousand miles begins with one step, as the phrase goes.

Common wisdom holds that players should load any WoW main up with two gathering professions to start, in order to build up a cash cushion (paying for those pesky big budget flying expenses) and later convert to one or two production professions.  While this idea has merit, especially for the average player, it may hurt this effort in the long run.  Having a large pile of gold available to help you buy materials will power you through the skill points when you switch to a production profession, but leveling a skill only to drop it and spend a lot of cash on leveling a different skill is neither efficient nor profitable.

If I make the assumption that I’ll be starting these characters on a server where I have no other characters (because that’s what I plan to do), this rules out the opposite approach of starting with two production professions.  There will simply not be the captial available for that.  The only possible exception to this is a Tailoring and Enchanting combination – but let me assure you, having done this from scratch on at least three different servers, that this is slow going.  I may re-examine this idea later, but I’m going to table it as a first option for now.

That leaves me with the very typical gathering/production combo.  But which combination?  The gathering profession will logically be dictated by the production profession.  If I leave Tailoring and Enchanting out of the equation, that leaves me with the choice between Alchemy, Blacksmithing, Engineering, Inscription, Jewelcrafting, and Leatherworking.

Since this will be the first profession I level on a given server, it will need to be one that I can skill up easily while leveling, and one that turns an early profit in order to help fund some of the more difficult professions later on.  While Leatherworking certainly fits into the category of easy to skill up while leveling, (kill stuff, get xp and materials!) I’ve heard rumors that it’s not the most profitable thing in the world.  My gut instinct says that Alchemy may be what I am looking for.  Experience tells me that herb nodes are easy to find, and generally under less competition than mining nodes.  Also, my perspective tells me that Alchemists are under-represented on most servers, leading to a smaller supply of their products and, in turn, a higher profit.

I’m not quite settled yet on Alchemy/Herbalism.  To be honest, I personally dislike this profession.  I couldn’t tell you why.  But I’m going to investigate it to the best of my ability.  You’ll see my findings in my next post, no later than Monday.

Thoughts and Cobwebs

Have I seriously not touched this thing in over a year?  Yeesh.  I need to be more dedicated.

For the past several weeks, I’ve taken up reading Tobold’s blog.  He, like myself, has a marked interest in virtual economies, particularly in MMO’s.  In addition to this, I’m very into the whole crafting scene.  Well, add those two together with the fact that I tend to dream too big for my head and I’m left wondering with huge questions.  For example:  If I wanted to have a server on World of Warcraft where I had all professions maxed across various characters, what would be the most efficient and profitable way to accomplish this?

This question, in addition to being a HUGE undertaking, makes an important assumption.  It assumes that the most efficient path is also the most profitable one.  It seems like a logical assumption on the surface.  Since profit is just revenues minus costs, higher efficiency tends to appear in the form of lower costs and therefore higher profits.  But does this assumption hold true under the stresses of real life tests?  I don’t know.  I suppose I will have to think on it some more.

Warhammer WAAAAGHH

So, RadarX convinced me to pick up Warhammer and grab one of the open beta keys that are being flung everywhere thoughout the internet right now.  In addition to actually playing the game, I told him I’d help him figure out crafting for the WAR page at Ten Ton Hammer (shameless plug!)


Who the hell thought this system up?  No recipes?  I can’t even find information on where to start with Apothecary!  Sounds like even the closed beta testers are clueless.  I mean – just… OMG.

What did I get myself in to?

(Darn you Radar! And your little Witch Hunting Puritan Hat!)

Sorry for the Delay…

Yep, I was doing good writing regularly for about a week there – and then I blew it.  Darn you for coming back and wowing the crowds Coyote! Then I would have had – erm, ecouragement from our mutual fans to keep going.  But I still owe an apology and explanation anyways.

Well, in the past week a lot of things have happened.  I’ve had my birthday (woohoo mid-twenties!).  I went to PAX (all bow down to the pipboy handpuppet! He will murder you in your sleep with cuteness!)  And, most importantly, Mr. Morvy has proposed, so by this time next year, I should finally make that switch from Ms. Morvy to Mrs. Morvy. (squee! *happy!*)  So, with the very beginnings of wedding planning happening, with a rather clueless bride (hey, I’m a gamer – not a overly girly-girl) you can imagine, I’ve been busy!

Oh, and Camgini on Cairne server did hit 55 and get access to the Firey enchant (helloooo money!).  She’s the only character that’s been more than looked at this week though.  More gaming this week, I promise!

-M(r)s. Morvy

For the Horde!

This spot reserved until I can get the damned Blood Elf past the DK starting area.  Then I’ll tell you stuff.